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For someone who cannot move-on from using window based environment like me , normally, they will have 2 option to run UNIX-based command; use virtual machine for windows, or install dual boot operating systems.

However, since windows has capability to run UNIX-based command via Windows Subsystem for Linux Thanks to Windows 10 , no need to use such virtual machine or dual booting anymore. To set your WSL in Windows 10, please follow this intruction. In my case, I used gfortran 5.

Because Ubuntu subsystem does not come with make. Install all above prerequisite components via bash terminal on windows 10 by execute following command. Perintah yang […]. Ada 1 software lainnya yang bisa diperoleh secara gratis, yaitu Office software. Apa itu? Berikut adalah langkah-langkah untuk membuat boundary tabel dengan set font dengan menggunakan GMT. Bagi yang belum melakukan instalasi GMT, bisa melihat kembali […].

Your email address will not be published. Security Image:. Security Text:. STEP 2. Download binaries sources. Makalah ini akan mengkaji berbagai usaha yang dapat dilakukan untuk membuat model pembelajaran Matematika yang lebih inovatif dengan teknologi informasi.

Sebagai hasil keluaran, makalah ini mengusulkan model pembelajaran yang mendayagunakan berbagai perangkat bantu Matematika yang sudah tersedia di Internet. Model pembelajaran tersebut diharapkan menjadi dasar bagi pengajar dan siswa untuk melaksanakan pembelajaran yang lebih dinamis, menarik, dan sederhana. Mathematics and Information Technology. Bidang pendidikan merupakan salah satu bidang yang paling mendapatkan perhatian dari pemerintah. Setiap tahunnya, terdapat peristiwa yang selalu mendapat sorotan yaitu pada saat kelulusan siswa tingkat menengah atas.

Diharapkan para Diharapkan para lulusan tersebut tetap melanjutkan pendidikan ke jenjang yang lebih tinggi di perguruan tinggi. Berbagai informasi mengenai perguruan tinggi disediakan. Akan tetapi informasi yang tersedia belum dapat memenuhi kebutuhan informasi para siswa tersebut mengenai jurusan yang sesuai. Akibatnya, siswa mencoba mendapatkan saran masukan jurusan yang sesuai dengan berbagai cara.

Pilihan jurusan yang tidak sesuai dengan kondisi siswa dapat menyebabkan ketidaknyamanan ketika menempuh perkuliahan sehingga dapat berakibat kehilangan motivasi untuk belajar bahkan meneruskan masa studinya. Penelitian ini mencoba mengatasi persoalan tersebut dengan menghasilkan sistem rekomendasi jurusan dengan menggunakan metode Analytic Hierarchy Process dan menggabungkan kriteria yang mempengaruhi pemilihan jurusan yang berupa kemampuan, minat, dan juga kesukaan terhadap bidang tertentu Pendekatan User Preference digunakan agar hasil rekomendasi mendekati hasil yang diinginkan pengguna dengan cara menyerahkan pemberian bobot kriteria pada pengguna.

Culinary tour becomes very popular among society. Many restaurant raised offering various delicious foods. We can easily find a lot of information about them through electronic and print media.

Unfortunately, this information sometimes doesn’t help us. Too many information make us confuse and hard to decide which one is the best one. People need a recommendation system that can help them to decide which food is the suitable one. Many criteria is used to decide which food will be eaten.

People do not always eat a food because its popularity. People choose one menu maybe because its calorie, its price, its location, or something else. This research try to find the better way to give a food recommendation. Based on Weighted Sum Model calculation, this research want to build a better technique using Contextual Model.

Contextual model makes the system more understand and more friendly. Culinary Tourism and Contextual Awareness. Metode Pengukuran Interoperabilitas untuk mengukur kinerja pelayanan pemerintah more. Upaya peningkatan kualitas pelayanan telah dilakukan secara terus menerus oleh pemerintah.

Salah satunya dengan melakukan evaluasi kinerja. Evaluasi kinerja organisasi yang telah ada yaitu Indeks Kepuasan Masyarakat. Namun, evaluasi kinerja tersebut belum bisa menjawab efektifitas perpindahan informasi antar unit teknis layanan.

Padahal dalam perpindahan informasi seringkali terjadi permasalahan yang berpotensi mengganggu jalannya kegiatan pelayanan. Seperti, dokumen hilang, salah tujuan, atau terlambat. Di dalam penelitian ini diusulkan untuk menghitung efektifitas layanan dengan pendekatan interoperabilitas antara unit layanan teknis dalam suatu layanan.

Nilai interoperabilitas layanan didapat dengan menjumlahkan semua nilai interoperabilitas penghubung dalam suatu layanan. Faktor yang menyusun interoperabilitas penghubung adalah teknis dan organisasi.

Semakin tinggi nilai yang didapat semakin rendah kinerja layanan. Dengan mengetahui tingkat interoperabilitas layanan, dapat diketahui efektifitas layanan publik secara lebih cepat. An eye tracking study: exploration customer behavior on web design more. With the growth of the Internet, more and more sites are available. In terms of e-commerce, more and more companies have started making use of the e-commerce to market their products. In order to attract customers, the products are made In order to attract customers, the products are made attractive.

The interestability of a product can be analyzed using eye tracking. This paper discusses some measurements used to analyze customers’ behavior on web design or to identify their interest in a certain product offered on an e-commerce website using the eye tracking method that has been discussed in the previous researches. Those researches will be classified based on Bojko’s taxonomy for eye tracking measurement in order to analyze the implementation of eye tracking measures for user experience.

The result of this paper is the measurements of eye tracking that are often used to analyze customer behavior, including Area Interest Measures to identify user’s interest , Cognitive Processing Measures to explain the cognitive process of web exploration , and Target Recognisability Measures to determine target’s efficiency in web design.

All metrics in eye tracking measures are used throughout the research, except for the pupil dilation. Web Design and Eye tracking. Distance education is one of the solutions to educational equity. However, the implementation of However, the implementation of distance education is somewhat tricky and requires experience on its implementation. This paper will introduce DEMO Distance Education Management Object , a proposed model to manage a distance education based on three components which are digital learning object, knowledge transfer mechanism, and cloud technology infrastructure.

DEMO can be a practical guidance for organizations that want to prepare and to execute the distance education based on cloud platform solution.

Perspectives of human centered design and interoperability in ubiquitous home care for elderly people more. In response to elderly people with independent living, healthcare services for elderly people is intended to be provided at homes, particularly for elderly with long-term care services and some disabilities.

The health service can be The health service can be facilitated utilizing the use of ubiquitous home care, equipped by connected technologies. Interoperability system has an important role in ubiquitous home care. By understanding the system interoperability requirements, the resulting ubiquitous home care system design becomes more effectively. Unfortunately, usability in designing ubiquitous home care is still less concern.

Lack of usability concern will contribute in poorly designed of home care system for elderly. Elderly people will get difficulties in learning and operating the system. Poor designed system can create many human errors. Designing a user friendly ubiquitous home care system based on needs and preferences of elderly is such an important thing. The objective of this paper is to investigate a ubiquitous home care model for the elderly from the perspective of human Centered design and interoperability.

As a result, a well-designed home care for elderly people based on human Centered approach will be able to encapsulate interoperability problems among medical devices. Ubiquitous Computing and Human-Centered Design. Mobile applications rating assessments based on users experience perception more. Nowadays, application store become major channel of content and software solution for modern operating system.

It enriches the operating system with a wide range choice of the applications through several category and classification.

One of the consideration when people purchase or install an application is based on the application rating. Application rating represents the accumulation experience of the users. However, it doesn’t provide and additional information in term of user experience. This research makes an effort to improve the value of rating assessment by giving additional variables through user experience questionnaire.

As a result, the proposed method can be used for anyone who need to deep evaluate the application by combining the user rating and the user experience. Mobile application development. Online existence is required as one of the important aspects of business processes including educational institutions.

The improvement of online existence is needed because the customer needs better information service. These improvements These improvements will be done to increase the site’s ranking in the search engine index. One of measurement used in educational institutions is Webometrics.

Many research has been done related to the increase in Webometrics. This study offers a freshness propose how to improve the university’s website by entering a non-technical criteria at Webometrics and WCAG 2. Evaluation of the website is divided into two phases, namely the technical evaluation using tools TAW and non-technical evaluation through direct observation using Webometrics success criteria. The results of the evaluation were presented in a graph that shows the error rate of the website.

The results of the non-technical criteria all websites are not match in the category of language evaluation, whereas for archiving and persistence parameters only E-prints website, e-Iearning website, and library website that meet the criteria. Accessibility , Webometrics , and Website Development.

The availability of the contents are related directly with the capacity and the capability of the storage. Cloud storage has Cloud storage has promising capability to create the availability set for MOOC without sacrificing a lot investment for hardware and software. This paper will discuss the idea to integrate cloud storage as a learning object repository for MOOC. The paper will revisit the learning object concept to design the interface between cloud storage and MOOC. As a result, the paper proposes the integration model between cloud storage and MOOC.

The proposed integration is delivered as Application Programming Interface API and learning object metadata extraction technique. Abstract—Tourism is closely connected with mobile activities. People go the tourism attractions by doing mobile within city or even country. As a tourist, mobility means put some risk for the convenience of sightseeing.

For example, when For example, when the visitor visits the attractions might feel uncomfortable because crowd of people, closed attractions, or meaningless unguided tour. This paper describes an alternative approach to improve the tourism experience through mobile software technology. The research proposes a model namely mobile tourism service model. Mobile tourism service model is designed to fulfill the gap between the tourism experience and the contextual of the attractions. As a benefit, mobile tourism services model will guide a content developer to create mobile application that improve the tourism user experience based on contextual, culture, and live information.

Mobile Technology and Tourism. The framework of learning media development for the children with special need more. Education is one of the important things in the children life, without exception for special need children.

Mental retardation is a part of them, who often encountered some constraints in learning process due to their limitations. One of One of the obstacles encountered is to understand the learning material. In this research, it started from a believe that learn with interesting learning media through utilizing technological advances will help the student with special need.

The research will propose the unique learning media by utilizing Kinect technology. As a contribution of this research, it is expected that the learning media shall increase the motivation of special need student.

E-learning and Learning Dissabilities. Contempo: A home care model to enhance the wellbeing of elderly people more. Fast growing population of elderly people has recently been a serious issue in many countries and becomes a global concern in the world.

Most elderly people require assistance in their daily life, including in maintaining their wellbeing, Most elderly people require assistance in their daily life, including in maintaining their wellbeing, taking care of their health, or responding to emergency medical situations. The need for caring for elderly people, particularly to maintain their wellbeing, has been growing significantly. The objective of this research is to seek improvements in quality of life that can enhance the wellbeing of elderly people through innovations in information technology.

This research is also expected to be a significant contribution for dealing with ageing population as a common issue in many countries. This paper deals with a pervasive health care technologies and ambient environment, which propose a model of Connected Technologies for Home Care for Elderly People Contempo to enhance the wellbeing of elderly people. A model of wellbeing assessment is also proposed to examine the proposed Contempo. Biomedical Engineering and Health Information Technology.

One of difficulties in learning mathematics counting can be overcome by providing a relaxed and fun learning for preschoolers. Games can be used as an alternative solution. This study was conducted as a pilot project for reviewing the This study was conducted as a pilot project for reviewing the Kodu, Unity 3D and Construct 2 game platform for this purpose.

Tech Review of these game platforms will be discussed as a result in this paper. As a result, this paper proposes choices for a developer to develop educational game based on the reviewed technology. Game studies and Education. Usability of a website is determined as how a product can be used to achieve certain goals effectively, efficiently and satisfyingly.

The purpose of current study is to test the usability of a website for a flight schedule search of The purpose of current study is to test the usability of a website for a flight schedule search of Garasitiket website. Usability test was done by comparing an existing and an alternative form using respondents from members of Garasitiket and non-members.

Data was analyzed using independent sample t-test. A mental model will influence users to passionate with an existed user interface rather than to try a new one. Statistical analyses indicated that there were no significant differences between existing and alternative forms.

Distance Learning Lifecycle Management more. One of the major challenges in distance learning is to convince that distance learning produces the same quality as the conventional One of the major challenges in distance learning is to convince that distance learning produces the same quality as the conventional learning.

The challenge can be solved if an organization has an implementation policy of distance learning. But in fact, a distance learning is only a limited e-learning software with digitized materials.

As a result, DLLM will guide any organization to manage and maintain the lifecycle of distance learning dynamically. Distance Learning and Agile. Avatar become one of the representative of digital communication. The usage of avatar is not only as a representative of the user attributes but also represent the behavior of the users such as emotion, passion, and mood. However, the However, the usage of avatar behavior is depends on the user actions. The avatar have no knowledge about the mood of the user until the user describe the mood through status update or comments.

If only, the avatar behavior can be automated thorugh some patterns and contexts, it will help the user to automate their mobile activity. This paper will revisit the usage of avatar in mobility world and propose a model called Mobile Contextual Avatar MCA. The proposed model will discuss the conceptual technique how the context and pattern usage will help the content developer to model dynamic mobile services.

The development of mobile applications is becoming one of the growth sectors of the local software economy. In addition to a lot of mobile users, developers also have a lot of choices in developing mobile applications. A large selection A large selection resulted in the development technology makes developer team need to invest the time to learn each platform. This was definite by the competition of mobile application development which should always be fast, efficient, and also includes as many targeted platform.

This paper will focus for the beginner developer teams who want to develop or evaluate mobile applications in more nimble. MASEF will guide novice developers to develop and evaluate a mobile application development in agile way. This paper also recounts the successes and challenges in adopting MASEF at four kinds of mobile applications projects. Social network is currently being an important part of someone. Many of users in social network make it an effective publication.

One of many things that can be published on social network is tourism. Indonesia has a lot of tourism and Indonesia has a lot of tourism and culinary, especially on Special District of Yogyakarta. Tourism and culinary resources on Yogyakarta can be published and shared using social network. In addition, development of mobile technology and smartphone make easier to access social network through internet. The release of Windows Phone 7 makes new color in the world of smartphone.

Windows Phone 7comes with elegant interface, Metro Style. Besides that, standardized specification makes Windows Phone 7 suitable for integrating social network with tourism and culinary on Special District of Yogyakarta.

This Research is expected to integrate social network with tourism and culinary on Yogyakarta. This method is one method that combines waterfall and agile methods. The results of this study are in the form of applications that run on Windows Phone 7 and consume a web service. This application provides information especially for tourist in order to be able to easily find culinary and tourism in Yogyakarta.

Vol 3. Issues Paper A wide selection of technologies and solutions encourage educational institutions and personal need to be able to assess and to adopt ICT A wide selection of technologies and solutions encourage educational institutions and personal need to be able to assess and to adopt ICT technologies as needed. Various ICT options and grows leads a confusion and tiredness in learning activity.

That is because the learning process for a technology ICT is becoming shorter, more choices, and growing rapidly. The problem is compounded by the diversity and skills of someone who heterogeneous. In this research it is looked at the needs of a specific learning model for ICT learning model for user or information worker.

 
 

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Show how brave you are by inviting a white tip reef shark juvenile or a baby for a photo. That would create the ultimate Insta buzz, right? Are you ready to make some new sharky friends? Do you want to share a special moment with the cutie Nemo? This is the perfect dive site to encounter not only anemonefish like Nemo, but also beautiful green sea turtles and octopuses. Ready for the challenge? Quick tip – you will always find Nemo hanging out with his buddies at the best SPA: the coral – anemone.

Why binaries? Many text editor are available, in this case I use VIM. It is very tricky and is fraught with a hidden difficulty. I will write about this issues later, Insyaallah.

For reader who want to read previous article, please read this. Assumed […]. Panah merupakan salah satu komponen penting untuk menunjukkan vektor pergeseran suatu titik. There are more than 10 web programming languages that can be chosen to develop a website. This paper proposes an idea to accelerate learning curve for new web developers.

W2E proposes structured blended learning approach and capstone design course model to achieve the body knowledge of web developers. This paper will describe the body knowledge for web engineering, the learning curve that proposed for a new web developer, and evaluation technique that can be used to evaluate the web developer. Web Development and Blended Learning.

On the game industry, the seizure information warning is displayed On the game industry, the seizure information warning is displayed when the game is started and already purchased. This information is considered late, since in order to understand the potential of seizure, the player should buy and play the video game first. This paper proposes an effort to measure the potential of seizure by qualitatively measuring the playing environment and the game content.

As a result, the paper proposes a video game seizure rating VGS rating. The VGS rating will help parents or video game players to measure the potential of seizure without buying or playing the video game. VGS rating has 10 attributes to measure the potential of seizure on a video game. As a result, the proposed method has mean and standard deviation with similar result of the questionnaire method.

Therefore, the VGS rating can be used to measure the video game seizure rating without need to play the video game. Video Games. Accelerating Creativity on Software Product Development more. Software development is any activities that related with the construction or modification of a software.

As a part of software engineering activity, software development has become a critical path to create useful software. Nowadays, building software is relatively easier than in two decades before. Integrated development environment, source code versioning, even cloud technology help developers to accelerate the software development activity.

However, the challange is software development is not only how fast the software available on the market and how to deliver quality software. Especially for software product, the challenging problem is give differentiation to the software. Differentiation means creativity that led to innovation. In this session, we will discuss 10 proven paths to accelerate creativity on software product development.

As a result, the 10 proven paths can be used by the developer or project manager to accelerate creativity in delivering unique and differentiate software product Keywords—software development;software product. The successful examples of many startups on software product encourages a lot of IT entrepreneurship to The successful examples of many startups on software product encourages a lot of IT entrepreneurship to create a microISV.

Creating a micro-ISV is not a big deal on IT entrepreneurship, however to make it grow and survive is something that is not stress-free. Creating micro-ISV is a high risk activity that need a careful survival planning, a vital product planning, even a brilliant marketing plan to make the product is received with limited resources that they have.

This paper makes an effort to identify several key patterns that can work as a survival model for micro-ISV to build a product. As a result, this paper proposes seven survival patterns that can be useful for startup to start their journey as a micro-ISV. The survival patterns are composed from six micro-ISV on the developing country that is observed and interviewed by using case study approach. Software Engineering. The essential function of the learning management system LMS is to manage and the learning object.

Therefore, storage capacity becomes critical component when the content and the user is growing. Some of the existing LMS experience Some of the existing LMS experience problems to store many files because of limited storage capacity and also the inability of the LMS has scalability on the storage.

This paper makes an effort to improve the LMS capability on storage capacity by integrating the LMS storage with the cloud storage. Specifically, this paper proposes low cost consumer cloud storage to be used for storage extension on the LMS. This paper discusses about the comparison between several consumer cloud storage and its integration strategy. As a result, this paper can be a consideration when choosing a cloud storage for LMS or e-learning. Software engineering education learning process for professional developers more.

In this modern era, software projects have been developed by more than one developer that may be on different division or even different organizations. The main problem The main problem on JAD is the effectiveness of collaboration and communication between developers.

In software engineering, the communication and collaboration can be facilitated through a good project management and IT infrastructure. However, the approach still has challenges in the process of learning and knowledge sharing. For example, how to make sure that the developers have suf cient knowledge on a project. Furthermore, how developers know what they need to learn and what they need to share with the team members. This paper will propose an innovative teaching model for a software engineering education through software engineering education learning process on the organization.

Software engineering education learning process will facilitate the developer team to identify, to learn, and to validate the software engineering education that needed to nish a software project. This model will utilize software development lifecycle SDLC as a timeline to integrate between learning process and project execution. The proposed model can be bene cial for project manager to make sure that the developers have sufficient knowledge to finish the project effectively.

Paper ini membahas pemodelan pengenalan penanda Augmented Reality AR yang dirancang dengan menggunakan Metaio Creator berbasis desktop, untuk memberikan informasi spesifikasi dari sebuah smartphone. Aplikasi ini bekerja dengan Aplikasi ini bekerja dengan mengarahkan pc camera ke arah penanda, kemudian aplikasi akan memberikan informasi tambahan secara virtual mengenai smartphone tersebut. Informasi yang diterima oleh konsumen meliputi spesifikasi dan fitur unggulan smartphone.

Pengujian dilakukan terhadap proses pengenalan penanda natural printed AR marker yang meliputi jarak jangkauan pengenalan penanda dan luas area penanda yang dapat dikenali oleh aplikasi AR. Hasil dari penelitian ini berupa jarak jangkauan yang baik antara penanda terhadap pc camera dan luas area penanda yang baik untuk ditangkap oleh pc camera.

Sehingga user dapat mengetahui jangkauan dan luas area penanda yang baik dalam menjalankan aplikasi Augmented Reality. Paper ini membahas tentang evaluasi dan pengujian dalam pembuatan ARca. ARca merupakan buku interaktif dalam pembelajaran candi Prambanan menggunakan augmented reality yang dilengkapi interaksi virtual button.

Penelitian ini membahas Penelitian ini membahas pengujian dan evaluasi teknis dari aplikasi ARca yaitu pengujian pendeteksian, pengujian pelacakan, dan pengujian feature. Pengujian terdiri dari indentifikasi jarak, sudut, waktu pendeteksian dan luas area halaman buku untuk menampilkan augmented reality. Dari pengujian dan evaluasi ditemukanlah ukuran jarak, sudut, luas permukaan, dan kondisi ideal untuk penggunaan dan perancangan buku ARca.

Hasil tersebut yang menjadi standar dalam penggunaan dan pengembangan buku ARca. Matematika adalah salah satu dasar utama pengembangan teknologi informasi. Dengan kata lain, pembelajaran Matematika menjadi dasar yang penting bagi siswa atau mahasiswa yang kelak akan menjadi inovator di Dengan kata lain, pembelajaran Matematika menjadi dasar yang penting bagi siswa atau mahasiswa yang kelak akan menjadi inovator di bidang teknologi informasi.

Namun demikian, pembelajaran Matematika masih menjadi isu bagi siswa menengah maupun mahasiswa tahun pertama. Hal ini dikarenakan Matematika masih sulit divisualisasikan dari konsep menjadi sesuatu yang lebih mudah dipahami di kehidupan seharihari. Makalah ini akan mengkaji berbagai usaha yang dapat dilakukan untuk membuat model pembelajaran Matematika yang lebih inovatif dengan teknologi informasi.

Sebagai hasil keluaran, makalah ini mengusulkan model pembelajaran yang mendayagunakan berbagai perangkat bantu Matematika yang sudah tersedia di Internet. Model pembelajaran tersebut diharapkan menjadi dasar bagi pengajar dan siswa untuk melaksanakan pembelajaran yang lebih dinamis, menarik, dan sederhana.

Mathematics and Information Technology. Bidang pendidikan merupakan salah satu bidang yang paling mendapatkan perhatian dari pemerintah. Setiap tahunnya, terdapat peristiwa yang selalu mendapat sorotan yaitu pada saat kelulusan siswa tingkat menengah atas. Diharapkan para Diharapkan para lulusan tersebut tetap melanjutkan pendidikan ke jenjang yang lebih tinggi di perguruan tinggi.

Berbagai informasi mengenai perguruan tinggi disediakan. Akan tetapi informasi yang tersedia belum dapat memenuhi kebutuhan informasi para siswa tersebut mengenai jurusan yang sesuai.

Akibatnya, siswa mencoba mendapatkan saran masukan jurusan yang sesuai dengan berbagai cara. Pilihan jurusan yang tidak sesuai dengan kondisi siswa dapat menyebabkan ketidaknyamanan ketika menempuh perkuliahan sehingga dapat berakibat kehilangan motivasi untuk belajar bahkan meneruskan masa studinya. Penelitian ini mencoba mengatasi persoalan tersebut dengan menghasilkan sistem rekomendasi jurusan dengan menggunakan metode Analytic Hierarchy Process dan menggabungkan kriteria yang mempengaruhi pemilihan jurusan yang berupa kemampuan, minat, dan juga kesukaan terhadap bidang tertentu Pendekatan User Preference digunakan agar hasil rekomendasi mendekati hasil yang diinginkan pengguna dengan cara menyerahkan pemberian bobot kriteria pada pengguna.

Culinary tour becomes very popular among society. Many restaurant raised offering various delicious foods. We can easily find a lot of information about them through electronic and print media. Unfortunately, this information sometimes doesn’t help us. Too many information make us confuse and hard to decide which one is the best one.

People need a recommendation system that can help them to decide which food is the suitable one. Many criteria is used to decide which food will be eaten. People do not always eat a food because its popularity. People choose one menu maybe because its calorie, its price, its location, or something else.

This research try to find the better way to give a food recommendation. Based on Weighted Sum Model calculation, this research want to build a better technique using Contextual Model.

Contextual model makes the system more understand and more friendly. Culinary Tourism and Contextual Awareness. Metode Pengukuran Interoperabilitas untuk mengukur kinerja pelayanan pemerintah more. Upaya peningkatan kualitas pelayanan telah dilakukan secara terus menerus oleh pemerintah.

Salah satunya dengan melakukan evaluasi kinerja. Evaluasi kinerja organisasi yang telah ada yaitu Indeks Kepuasan Masyarakat. Namun, evaluasi kinerja tersebut belum bisa menjawab efektifitas perpindahan informasi antar unit teknis layanan.

Padahal dalam perpindahan informasi seringkali terjadi permasalahan yang berpotensi mengganggu jalannya kegiatan pelayanan. Seperti, dokumen hilang, salah tujuan, atau terlambat. Di dalam penelitian ini diusulkan untuk menghitung efektifitas layanan dengan pendekatan interoperabilitas antara unit layanan teknis dalam suatu layanan. Nilai interoperabilitas layanan didapat dengan menjumlahkan semua nilai interoperabilitas penghubung dalam suatu layanan. Faktor yang menyusun interoperabilitas penghubung adalah teknis dan organisasi.

Semakin tinggi nilai yang didapat semakin rendah kinerja layanan. Dengan mengetahui tingkat interoperabilitas layanan, dapat diketahui efektifitas layanan publik secara lebih cepat. An eye tracking study: exploration customer behavior on web design more. With the growth of the Internet, more and more sites are available.

In terms of e-commerce, more and more companies have started making use of the e-commerce to market their products. In order to attract customers, the products are made In order to attract customers, the products are made attractive. The interestability of a product can be analyzed using eye tracking.

This paper discusses some measurements used to analyze customers’ behavior on web design or to identify their interest in a certain product offered on an e-commerce website using the eye tracking method that has been discussed in the previous researches.

Those researches will be classified based on Bojko’s taxonomy for eye tracking measurement in order to analyze the implementation of eye tracking measures for user experience. The result of this paper is the measurements of eye tracking that are often used to analyze customer behavior, including Area Interest Measures to identify user’s interest , Cognitive Processing Measures to explain the cognitive process of web exploration , and Target Recognisability Measures to determine target’s efficiency in web design.

All metrics in eye tracking measures are used throughout the research, except for the pupil dilation. Web Design and Eye tracking. Distance education is one of the solutions to educational equity. However, the implementation of However, the implementation of distance education is somewhat tricky and requires experience on its implementation.

This paper will introduce DEMO Distance Education Management Object , a proposed model to manage a distance education based on three components which are digital learning object, knowledge transfer mechanism, and cloud technology infrastructure.

DEMO can be a practical guidance for organizations that want to prepare and to execute the distance education based on cloud platform solution. Perspectives of human centered design and interoperability in ubiquitous home care for elderly people more.

In response to elderly people with independent living, healthcare services for elderly people is intended to be provided at homes, particularly for elderly with long-term care services and some disabilities. The health service can be The health service can be facilitated utilizing the use of ubiquitous home care, equipped by connected technologies. Interoperability system has an important role in ubiquitous home care. By understanding the system interoperability requirements, the resulting ubiquitous home care system design becomes more effectively.

Unfortunately, usability in designing ubiquitous home care is still less concern. Lack of usability concern will contribute in poorly designed of home care system for elderly.

Elderly people will get difficulties in learning and operating the system. Poor designed system can create many human errors. Designing a user friendly ubiquitous home care system based on needs and preferences of elderly is such an important thing. The objective of this paper is to investigate a ubiquitous home care model for the elderly from the perspective of human Centered design and interoperability. Just double tap on that to open. Islamic Duas Subh,Sham.

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