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Download megaman x8 pc-full iso. Mega Man X8 / MegaMan X8 / Rockman X8 [English]

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It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Single-segment speed run of Mega Man X8, done on October 1 Author’s comments: Now for those comments I decided to choose the Japanese voice acting, mainly because I’ve had traumas from the voice acting of the previous games X You won’t be seeing Axl much in this run, because he’s slow, ineffective and lacks the ability to shoot while walking.

Not much to write home about. The “walls closing in” part went really smoothly, and I’m happy about it. The excuse of a boss at the end falls down quietly. Burn Rooster’s stage went well. It’s rather simple and slow thanks to the long, long autoscrolling parts.

I take the Helios Foot Parts as I go, thus gaining invincible dash, which shall prove its worth on later stages. There weren’t many mistakes in this stage, and Rooster co-operated somewhat nicely.

This stage is one of the very few that actually benefits from Axl’s presence. Earthrock Trilobyte. I chose this stage right away, because the stage has Body Part Icarus, which halves the damage taken, and more importantly, enables me to get past enemies without “recoiling”, similiar to shock buffers of the other two.

I rely on that quite a bit throughout the game. The second fight with the Mechaniloid could have been faster, I miss when hitting it with the crane. I also missed the first double attack on Trilobyte, which is humiliating, but all in all, things could have gone much worse. Bamboo Pandamonium. The ride armor does massive damage to the masses, but after the first wave I ditch it, because Vile will make his appearance later.

I get the foot parts Icarus for Dark Mantis. I shoot melt crawler accidentally instead of blasting Pandamonium first when I was supposed to finish him off, damaging my time. Optic Sunflower; the third trial could have gone better, but otherwise there are no big mistakes.

I deliberately botch the trial number one, because I have no need for the metal generator, and the sub-tank is somewhat essential or at least it should have been I hate Sunflower, he tries to make the battle longer at all costs.

It’s especially frustrating because the weakness costs so much in Weapon Energy. I used to balance it out with Zero’s technique, but when you’re supposed to actually do the run, guess what happens to Sunflower’s courtesy. Gigavolt Man-O-War is a pain in the rear. It’s horrible to run unless you have loads of WP, which I don’t have.

On the other hand, it takes more time to buy the stuff than it gains in Man-O-War. Man-O-War is a piece of cake. Avalanche Yeti. Another vehicle map. Fortunately, I discovered that the slow-down after a hit can be reduced by changing characters. You can also use it to speed up the overall speed, but it’s risky. Plus, it can seriously damage the mothership battles. I take head parts Helios. Yeti himself didn’t make too much resistance.

Dark Mantis. I equip the foot parts Icarus for the stage. I make my way to the generator room, put the power on, take the D Glaive and rush to the ending. I was a bit uncertain at the pits, as you probably can plainly see.

Mantis was a bit too careful or lucky to my liking. Gravity Antonion’s stage is pure nightmare. I messed up with the switches big time. Energy means nothing to me, as you get to recharge it in the mid-boss anyway. After that things seemed to get better. Antonion fight was not that great. Up we go. Not much happening in the stage, so I just go with the flow. I scold Vile a bit and he flees. His desperation move takes forever.

Alas, Drift diamonds didn’t always find their way to the target, again hurting my time a bit. Gateway: More or less the same as the previous boss battles. There is some mix-ups in the navigation part. Copy Sigma is ridiculously easy.

Sigma Palace went great. Lumine Mk. Feel free to observe how Zero’s Rasetsusen does massive damage to Lumine’s second form. A double attack, and it’s all over. I left the recorder running a bit after I finished the run; consider it my victory lap. There are no reviews yet. Be the first one to write a review. Videogame Videos.



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